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Doc & the Law's Race "N" Chase is a minigame in Cars: Mater-National Championship.

Doc & the Law's Race "N" Chase

Instructions screen as seen in the game.

Objective[]

The player must catch up to the sole opponent before they reach their "goal". They must make contact with the enemy to "tag" them, and then turn around and get to their goal without getting tagged back. Whoever gets to their goal while being chased first will win.

Levels[]

1[]

Lightning starts in the middle of the back road, and must chase Fletcher before he reaches the corner of the Drive-In theatre, Lightning's goal is at the entrance to Tailfin Pass.

2[]

The game starts directly under the overpass in the Nature Preserve, Lightning must tag Vince before he gets to the back of the quarry, and Lightning must then make it to the ROAD CLOSED sign between the Nature Preserve and the explorable road that leads behind the Radiator Cap.

3[]

The game starts nearby the ravine, Lightning must tag Sheriff before he gets to the starting line of North Willy's Butte. Lightning's goal is deep down at the very end of the ravine.

4[]

Lightning chases Fillmore starting in the storage area outside of the hangar. Lightning after performing the tag must head to where the dirt and main roads intersect a bit back. Fillmore will win if he reaches the end of the runway.

5[]

Lightning starts at the entrance to the Turkey, he must catch Philip before he gets to the gates to Radiator Springs, Lightning will win if he gets to the core of the Turkey after tagging Philip.

6[]

Lightning is put against Luigi directly on the main road. Luigi must get to the ramps from the cave exit, but if Lightning can tag him, it is up to him to make it into the cave's entrance and find his goal somewhere inside.

7[]

At the Ramone's and Luigi's of Tailfin Pass, Lightning finds himself in a match against Lenny. Lightning must tag him and get to the end of the longcut from Wheel Well Circuit, but he will lose if Lenny gets to the back of the cave without having been tagged (or having tagged Lightning back).

8[]

Lightning is once again up to Vince in the Abandoned town, he must tag him and get to the beginning of the Super-Shortcut before Vince gets to the entrance of the second mine.

9[]

Lightning faces off against Barry in the windy roads of the unexplorable part of Tailfin Pass, he must tag him and sharply turn back to get to the beginning of the windy road. Barry must avoid getting tagged or tag him back if tagged and get to the end of the rockslide area.

Award Info[]

The first three levels award 1 bolt banner each, and later 1000 points. Levels 4-6 give 2 bolt banners and later 2000 points. The last three will reward 3 banners and 3000 points upon victory.

Trivia[]

  • Vince is the only character to appear twice as an opponent in Story Mode.
  • According to the files, Snot Rod was supposed to be the opponent in level 6, but was ultimately replaced by Luigi due to his excessively high acceleration, which makes him impossible to beat.
    • This is questionable, though, as Vince does outaccelerate him when they appear together in The Upper Mine, and appears twice in this minigame.
  • Each level is built out of a track from one of the 9 road races.
  • In levels 1, 4, 7, and 8, it is possible to access areas which the opponent can never reach, meaning you can sit there and do nothing, and the game will last forever, with the opponent aimlessly trying to get to you, but never succeeding.
    • In level 1, the player can jump onto the buildings behind Ramone's House of Body Art, and although the opponent can detect and capture the player while atop Ramone's, they will not follow them onto the buildings behind, and will go back to the ground and drive in circles near the fence behind the buildings.
    • In level 4, the player can go up on the conveyor belt area inside the hangar, drive to the very end, but don't jump off, and if fast enough, the opponent won't follow, and just aimlessly try to wait for the player to jump down.
      • If the player continues to perform laps around the map while being chased, the opponent will sometimes get trapped inside the container area and will never be able to catch the player no matter where they go, though they can still tag the player from through the fence if the player gets too close.
    • In level 7, the Super-Shortcut in the cave can be jumped up to, and as long as the opponent does not reach it too, the player will be safe indefinitely, as the opponent will just keep doing circles in the area below, and never bother returning to the ramp.
    • In level 8, the Super-Shortcut near the player's goal can be accessed, and the opponent will never reach them. They can even fall into the longcut and still be safe, and can even taunt the opponent by going to the exit of the longcut and just sitting there without jumping down.
  • The player can freely drive around the back area of the Turkey in level 5, even though the area is meant to be blocked off.
  • Even though the final three levels take place in Tailfin Pass, the preview icon shows Fillmore's Nature preserve, which is located in Radiator Springs.
  • Expert Difficulty actually does not make these events much harder. If the player wants a challenge, it is much better to play these on Champion.
  • The green static effect that fills the screen in the tunnels when playing as Lightning in Rustbucket Grand Prix does not occur in Race-N-Chase 6.
  • Although the player is capable of choosing paint jobs in this minigame, opponents are unable to, and will always have their default paint job chosen.
  • There is a confirmed glitch where if the player flips backwards at the exact moment they finish on level 5 and then Retry, the camera will be in a weird spot.
    Race N Chase 5 Glitch

    An example of the glitch.

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